Diablo 4 Druid Class Guide

In Diablo IV, the Druid is a fluid and dynamic class that offers players an array of exciting gameplay options. Unlike its predecessor, the Diablo II Druid, players can seamlessly switch between Wolf and Bear forms to create a swift, yet powerful Wolf with the survivability of a Bear.
The Druid’s elemental abilities are also versatile, allowing players to combine wind, earth, and air forces to both confuse and defeat enemies. For a unique gameplay experience, players can mix shapeshifting with casting to create a hybrid character. Additionally, players have the option to select from a variety of Companions, including swarming Ravens, targeted fortifying Wolves, or poisonous immobilizing Vines, or even select multiple companions to further enhance their playstyle.
Class Lore (Official)
The Druid is a savage shapeshifter, fluidly transforming between the forms of a towering bear or a vicious werewolf to fight alongside the creatures of the wild. He also commands the power of earth, wind, and storm, unleashing nature’s wrath to devastating effect.
Spirit
The Druid class in Diablo 4 features Spirit as its resource, a familiar concept to those who played the Monk class in Diablo 3. Spirit is limited to a cap of 100 and doesn’t replenish or decrease over time. Instead, players generate Spirit by using Basic Skills such as Earthspike, Claw, Storm Strike, Maul, and Wind Shear.
Expending Spirit is done through powerful Spirit Skills such as Pulverize, Landslide, Tornado, Lightning Storm, and Shred. Additionally, the Druid has several talents that enhance Spirit generation in different ways, providing players with more options to manage their resource effectively.
Legendary Items & Aspects
Legendary Items are another way for Druids to collect Aspects in Diablo IV. Aspects can be removed from these items and transferred to other items in the player’s arsenal, providing added flexibility and customization. To give an idea of what kinds of Legendary Item aspects may be useful to Druids, here are a few examples from primary Druid builds.
Druid Basic Skills
Earth Spike – Sunder the earth, impaling the first enemy hit.
- Enhanced – Earth Spike has a 10% chance to stun for 2.5 seconds
- Fierce – Fortify for 2% of your Base Life (1) whenever Earth Spike damages enemies who are stunned, immobilized, or knocked back.
- Wild – Summon a second Earth Spike when hitting an immobilized or stunned enemy.
Wind Shear – Conjure a piercing blade of wind, dealing damage.
- Enhanced – Wind Shear has a 20% chance to make enemies vulnerable for 4 seconds.
- Fierce – Each enemy hit by Wind Shear increases your movement speed by 5% for 5 seconds, up to 20%.
- Wild – Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
Storm Strike – Electricity gathers around your weapon, dealing 6 damage to your target and chaining up to 3 surrounding enemies, dealing 20% less damage each time it chains.
- Enhanced – Storm Strike has a 15% chance to immobilize all enemies hit for 2.5 seconds.
- Fierce -Storm Strike has a 50% chance to make enemies vulnerable for 3 seconds.
- Wild – Storm Strike chains to 2 additional targets.
Claw – Shapeshift into a Werewolf and claw at an enemy for 6 damage.
- Enhanced – Claw’s attack speed is increased by 10%.
- Fierce – Claw applies 3 poisoning damage over 6 seconds.
- Wild – Claw has a 10% chance to attack twice.
Maul – Shapeshift into a Werebear and maul enemies in front of you, dealing damage.
- Enhanced – If an enemy is hit by Maul, then Fortify 2% of your Base Life (1).
- Fierce – Increases the range and radius of Maul by 30%.
- Wild – Maul has a 10% chance to knock down enemies for 1.5 seconds.
Druid Core Skills
Lightning Storm
Conjure a growing lighting storm that deals damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.
- Enhanced – The size of your Lightning Storm is preserved for 4 seconds after channeling.
- Raging – Lighting Storm gains 1 additional strike.
- Primal – Lightning Storm has an 8% chance to immobilize enemies hit for 3 seconds.
Tornado
Conjure a swirling tornado that deals damage.
- Enhanced – Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
- Raging – Enemies hit with Tornado have a 100% chance to become vulnerable for 3 seconds.
- Primal – Enemies damaged by Tornado are slowed by 8% for 3 seconds, stacking to 40%.
Pulverize
Shapeshift into a Werebear and slam the ground, dealing damage to surrounding enemies.
- Enhanced – Your next Pulverize will overpower every 10 seconds while you remain healthy.
- Raging – Enemies are stunned for 2 seconds when they are overpowered with Pulverize.
- Primal – Enemies hit with Pulverize will deal 20% reduced damage for 4 seconds.
Shred
Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack, deal 8 damage. 2nd Attack, deal 11 damage. 3rd Attack, perform a larger finishing move dealing 19 damage.
- Enhanced – Shred gains 30% attack speed and heals for 2% of your maximum life if an enemy is struck.
- Raging – Shred’s third combo attack is larger and applies an additional 16 poisoning damage over 5 seconds.
- Primal – Shred’s second and third attacks also perform a dash. In addition, Shred’s critical strike damage is increased by 20%.
Landslide
Crush enemies between 2 pillars of earth, dealing up to 37 damage.
- Enhanced – After Landslide damages enemies 4 times, the next hit will immobilize enemies for 3 seconds.
- Raging – When you strike an immobilized or stunned enemy with Landslide, an additional pillar of earth is formed.
- Primal – When you immobilize or stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed critical strike with 40% damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
Druid Wrath Skills
Hurricane
Form a hurricane around you that deals damage to surrounding enemies over 8 seconds.
- Enhanced – Enemies who are damaged by Hurricane are slowed by 25% for 2 seconds.
- Natural – Hurricane has a 15% chance to make enemies vulnerable for 3 seconds.
- Savage – Enemies affected by Hurricane deal 20% less damage.
Boulder
Unearth a large rolling boulder that knocks back and crushes enemies, dealing damage with each hit.
- Enhanced – When Boulder reaches the end of its path, enemies hit are slowed by 30% for 3 seconds. If Boulder is overpowered, enemies are stunned by 4 seconds instead.
- Natural – While you have any Fortify, Boulder has 20% increased critical strike chance.
- Savage – Boulder’s critical strike chance is increased by 3% each time it deals damage.
Rabies
Shapeshift into a Werewolf and perform an infectious bite on the target dealing damage and applying additional poisoning damage over 6 seconds.
- Enhanced – Rabies’ poisoning damage also increases over the lifetime of the disease.
- Natural – Rabies spreads 100% faster.
- Savage – Rabies deals its total poisoning damage to 4 seconds instead of 6.
Trample
Shapeshift into a Werebear, become unstoppable, and charge forward, dealing damage and knocking back enemies.
- Enhanced – Trample deals 30% bonus damage. This bonus is reduced by 15% for each enemy hit after the first.
- Natural – Casting Trample grants 20% Base Life as fortify.
- Savage – Casting Trample grants 20 spirit.
Druid Defensive Skills
Earthen Bulwark
Rocks surround you for 3 seconds, granting a barrier that absorbs 45% of your Base Life in damage.
- Enhanced – Earthen Bulwark makes you unstoppable while active.
- Innate – Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing damage to surrounding enemies. This damage is increased by barrier bonuses.
- Preserving – Casting Earthen Bulwark grants 18% Base Life as Fortify.
Cyclone Armor
Passive: Powerful winds surround you, granting 20% non-physical damage reduction. Active: The winds rapidly expand, knocking back enemies and dealing damage.
- Enhanced – Enemies who are knocked back by Cyclone Armor are also slowed by 70% for 1.5 seconds.
- Innate – Enemies knocked back by Cyclone Armor become vulnerable for 3 seconds.
- Preserving – Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% damage reduction for 2 seconds.
Blood Howl
Shapeshift into a Werewolf and howl furiously, healing you for 20% of your Maximum Life.
- Enhanced – Kills reduce the cooldown of Blood Howl by 1 second.
- Innate – Blood Howl also generates 20 spirit.
- Preserving – Blood Howl also increases your attack speed by 4 seconds.
Debilitating Roar
Shapeshift into a Werebear and bellow a mighty roar, reducing nearby enemies’ damage dealt by 50% for 4 seconds.
- Enhanced – Debilitating Roar also fortifies you for 22% of Base Life.
- Innate – Debilitating Roar also slows enemies by 40% for its duration.
- Preserving – Debilitating Roar also heals you for 4% of your maximum life each second for its duration.